Apr 20, 2014

Author’s Note on Ballidor©

It all began nearly twenty-five years ago, when I was playing the NES game “Ironsword- Wizards & Warriors II©”.  I was in the eighth grade at the time and my main focus of writing was ghost stories and vampire tales.  I had a fascination with Castlevania, that fueled these tales, as well as a family history of ghost stories that inspired a world of shadow things, that led to my love for Gothic Horror.  My Mother, who was not as overly fond of my interest in the world of the supernatural was watching me play, since it very cold, and my Nintendo and TV had been brought to the warmer side of our old Victorian style farmhouse.  There was a point when I got a weapon called the “Diamond Sword”.  Now anyone who has played the game knows that this is not a special sword in the game per say, but it was special enough to fuel my Mom’s imagination, inspiring to usher me a challenge that would take me away from the world of ghosts and goblins from time to time.  “Imagine a sword,” she would say, “forged of unblemished crystal, and hidden away in a cave of geode like gems.”  So intrigued by the thought, I tried imagining it. “It would be a sword that could not be forged by normal methods,” I answered thinking, like all teens, that I had just outsmarted her efforts, and yet, in truth the thought wasn’t really too bad of an idea.  “Of course,” she would respond, “it would have to be crafted by a wizard powerful enough to form the weapon from the heart of the world’s largest diamond.”  Then she would continue on, “what kind of power do you think it would hold; what kind of quest do you think it would take to recover it?”  After several hours of discussion, I sat down and began penning what I called “The Quest for the Crystal Sword”.  Little did I know then, that that small spark of an idea would kick off a lifetime of world-building, art, and ultimately the basis for what has become Areth, the homeworld of Ballidor and the Island of Igraine. 
The story evolved over the years, I was introduced to the Advanced Dungeons & Dragons© Game, but the, at the time unnamed, world really took a turn after one of my best friends started coming to visit, together we would hike through the trails of the woods below my old house.  We talked of Colossus, and Lakes with hidden entries to caverns below wherein hid the castle of a powerful wizard.  We even happened upon a tree which we had compared to an old man, and how if this oak was alive, how much wisdom it could relate from the centuries that it had seen.  Being high school teens, we immediately set to taking out our drawing pads and began working on these exotic sights that we imagined.  Then like all teens we became distracted with other things, he with the music scene, and I with Dungeons & Dragons.  For a long time I had left these places to memory.  Time went by, and I wrote stories of Vampire Hunters taking on the legions of the undead, then I created a post apocalyptic earth where the dark things of man’s past had resurfaced enslaving mankind under their godlike power, always though, there was the one thing that never changed since my mother’s issued challenge, the desire to build my own world. 
The years went by and I found myself looking at the year 2001, “Earthgate” was rolling smoothly in my stories, though I had not evolved myself enough to get a computer, so all I was doing was merely filling up notebooks with adventure after adventure.  One day, as I was plodding along in the midst of a story, this one line kept rolling over in my mind.  “Stormwulf’s boots trudged heavily as he traversed along the Morningstar Mountains making his way toward Ballidor.”  I finished the story I was working on and then wrote the line down.  “Ballidor,” I thought, “Morningstar Mountains,”  these names cast images of vast landscapes riddled with history, lore, magic, and adventure.  All of those ideas that had been tucked away, or lost so it seemed came flooding back along with many others.  Lands of ancient lore became the Continent of Loren©.  The Wise Oak found a permanent home in the forest of Caer Lynd, and the lake with the hidden path, became Moonglow Lake at the base of the Black Mountains.  The idea grew and a storyline formed, so I set to writing down the idea.  Then on impulse, I wrote the first draft of the Creation of Areth and the First War.  With this in place, I constructed the first map, detailing what is now Lorenhardt. 
Ballidor has evolved even more since that time, but it still remains the home of that challenge issued to me by my mother so long ago, and the keeper of the secrets divulged between two adolescent friends.  It has become the fruition of my world building skills, developed by years of trials, study, and practice.  To me the world is alive, ever-changing and ever growing.  But to me, as its creator and author, it is still missing the most important part.  That part is people; people who will read, love, laugh, and travel Areth’s vast landscapes.  People who will witness the epic battles between good and evil, light and darkness.  People who are eager to hear the legends of ancient times as told by Aldwedorn, The Wise Oak of Caer Lynd, and sit by a campfire while a frogling lore master weaves tales of bravery, valor, love, and war. 
Welcome all fantasy fans to Areth, home of Ballidor.
I hope you will enjoy your visit.
W. R. Frady
This is the first map that I drew for Loren in 2003/2004, I am in the process of updating the world as a whole, and hope to have more maps and artwork along with stories here soon.  Please do not copy, Copyright 2003W. R. Frady
OVERMAP LOREN

Apr 16, 2014

Update on Thanks

I would like to thank the most recent contributor to my page.  I have added new music from Adrian Von Ziegler to what is already a great list of contributing musicians.  Their talent is doing much to liven up what was for the longest time a drab and lifeless page.  Thank you so much for your gifts, I am truly blessed to have the work of these musicians on my page.  Check them out on Youtube if you haven’t heard them before or even if you have, please just visit them for support to their craft. 

I hope to have new stories, starting with Areth’s First Age coming soon.  Until next time.

Thank you,

W. R. Frady

Mar 28, 2014

Special Thanks to Those Who Have Contributed to the Changes Taking Place

Hey all, it’s been a while, but I’ve not been mellowing aimlessly.  The world of Areth© has been going under some drastic changes.  As I had promised before, the page has gone under many changes as well, some temporary, while others are more permanent.  First The current backdrop for the page is a picture that was taken of Crabtree Falls in North Carolina by my wife Amy Frady of Moonlight Memories Photography©. This waterfall was featured in the movie “The Last of the Mohicans” and is not far from where I reside.  Next is the general layout that has been placed here, I hope that the new formatting will make it easier to enjoy the tales that will be posted in the near future.  Along with the new layout, music has now been included to help inspire the mood of the setting.  There are several Artists of whom I’d like to give thanks to for their willingness to let me use their music to enhance my page.  These are BrunuhVille, Brandon Fiechter, and Derek Fiechter.  If you’ve never heard these guys, please check out their YouTube channels, they’re great musicians, and good people.  Thanks, you guys, for your generosity, and thank you to my readers, for your patience and for your continued support.

W. R. Frady